Board game with the objective to monitor and control a software project using Earned Value Management.
Process Group: Monitoring & control
Knowledge Area: Cost and Time
Learning Objective: On the cognitive level to reinforce concepts and to teach the competency to apply knowledge on earned value management.
GRESSE VON WANGENHEIM, C.; SAVI, R.; BORGATTO, A. F.. DELIVER! An Educational Game for Teaching Earned Value Management in Computing Courses. Information and Software Technology, 54(3), March 2012.
For comments, future game release suggestions, additional products and alternate rules, content updates/corrections, and general information, please contact us: firstname.lastname@example.org
Check out also our other educational SE/PM games.